Warcraft and Other Peripheral Lifesavers


It still hurts to remember how demoralized I was.  

Down and out. No work, meager money, little hope. Anyone who has lived through extended unemployment knows how depressing and frightening it can be.   

It was early 2001. A cold, wet winter had settled over our California mountain community. The days were short and dark. The nights were long and miserable.   

I had no scoring projects. No way to earn money to put food on the table. I was getting desperate. In addition to my HUGEsound hunting and gathering efforts, I was starting to dig through “Help Wanted” postings, applying for jobs on the Internet, meeting with job training advisors, crafting resumes, trying just about anything to open some door. Any door.  

Perhaps only composers and actors can relate to the experience of auditioning again and again, putting out such an intimately personal expression of yourself with all your heart, all your hope – only to meet with an endless treadmill of rejection. It is profoundly, desperately agonizing. 

But churning milk does eventually turn to butter...

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Warcraft was becoming a huge franchise, and I would have been thrilled to do anything on it. I would have shined Jason’s shoes and sharpened his pencils. As it turned out, this was Jason’s first time to record an orchestra, so he needed help locating a sound stage for the recording, contracting an orchestra, and booking an engineer. 

I was ecstatic, relieved to be working on a music project again, even if it was someone else’s music...

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