CHAPTER 10

G.A.N.G., GDC, and GSC

CHAPTER 10 - EXCERPT

There I sat, riffing on the piano, singing my heart out in Tommy Tallarico’s living room. It was an impromptu performance of Point of Know Return by Kansas, given to a room filled with composers and sound designers. Everyone was taking their turn on the ivories, and there was so much talent. This was my posse.  

I was attending my second Game Developers Conference (GDC), meeting scores of interesting, intelligent, and creative people. I met them in workshops and at restaurants. I met them inside the conference center, lingering in the hallways or sitting outside on the steps. I met them at Tommy’s house and at the airport. We talked of our individual past and collective future. We traded war stories and ambitions. These were my professional peers, my music tribe. I finally felt as if I was settling into the right corner of the entertainment world. 

GDC became an annual touchstone...

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CHAPTER 10 - EXCERPT

I believe that G.A.N.G. did more to create the rare, mutually supportive game audio culture enjoyed by people in this industry today, than any other effort by any other group or individual. The camaraderie we share, the open collaboration, the ubiquitous encouragement, the mutual cheering even for a competitor – this culture is rare. 

Let me tell you a story which illustrates just how rare it is... 

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